This project was born out of our love for game cinematics and our desire to showcase our strength in character animation. Everything in this film is original — from concept, characters, environments to the smallest details of the protagonists’ fashion and choice of weaponry. In order to create this cinematic, we dove deep into the creation of the entire storyworld of Keinon. The sound design was brought to life by our long-time collaborator Cypher.

Below is a glimpse into the backstory we imagined — perhaps one day we’ll bring the full story to life. The hero of our story is Keinon, an abandoned orphan raised by a Ronin (a Samurai without a master) to fight an ancestral curse. Centuries ago, Keinon’s ancestor — greedy King Aram — forged a pact with a demon, promising all his blood descendants in return for control over the Empire. Upon reaching a certain age, his descendants begin transforming into demons. Keinon’s face and limbs have already turned and it is now a race against time as the only cure to this curse would be to defeat King Aram’s army…


Process​​​​​​​
Client
Tendril
Creative Directors
Christopher Bahry & Alexandre Torres
Executive Producer
Sarah Arruda
Director
Vini Nascimento
Producer
Ryan MacLean
Coordinator
Brittany Sheahan


Art Director
Vini Nascimento
Concept Art
Rodrigo Rezende, Vini Nascimento,
Marcelo Souza, Runbo Chen,
Marco Teixeira
Storyboard
Charline Parisot, Runbo Chen
CG Supervisor
Ben Pilgrim
Modelling
Ben Pilgrim, Christian Hecht,
Runbo Chen, Vini Nascimento,
Alexandre Veaux, Eric Macedo,
Rodrigo Rezende


Rigging
Tyrel Scott
Lead Animator
Will Sharkey
Animation
Will Sharkey, Charline Parisot
FX
Peter Sanitra, Igor Ivanov,
Tyrel Scott, Alexandre Veaux, Will Sharkey,
Flavio Diniz, Eric Macedo, Samuel Bohn
Lead Lookdev and Lighting
Alexandre Veaux


Look Development
Alexandre Veaux, Christian Hecht,
Marcelo Souza
Compositing
Alexandre Veaux, Christopher Bahry,
Brad Husband
Sound Design
CYPHER
Titles
Gabriel Rocha, Rodrigo Rezende
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